@startuml
sprite $hardhat [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000015789987520000000000000000000
000000000000000008EFFFFFFFFFFE900000000000000000
00000000000000004FFFFFFFFFFFFFF60000000000000000
0000000000000006DFFFFFFFFFFFFFFE6000000000000000
00000000000007EFFFFFFFFFFFFFFFFFFE70000000000000
000000000003DFFFFFFFFFFFFFFFFFFFFFFD400000000000
00000000008FFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
000000000AFFFFFFFFFFFFFDDFFFFFFFFFFFFFA000000000
00000000BFFFFFFFFFFFFFF33FFFFFFFFFFFFFFB00000000
0000000AFFFFFFFFFFFFFFA00AFFFFFFFFFFFFFFA0000000
0000007FFFFFFFFFFFFFFF1001FFFFFFFFFFFFFFF7000000
000003FFFFFFFFFFFFFFF700007FFFFFFFFFFFFFFF300000
00000CFFFFFFFFFFFFFFD000000DFFFFFFFFFFFFFFD00000
00007FFFFFFFFFFFFFFF40000004FFFFFFFFFFFFFFF60000
0000EFFFFFFFFFFFFFFA00000000AFFFFFFFFFFFFFFE0000
0005FFFFFFFFFFFFFFF1000000002FFFFFFFFFFFFFFF5000
000CFFFFFFFFFFFFFFFB20000002BFFFFFFFFFFFFFFFC000
001FFFFFFFFFFFFFFFFEF700007FEFFFFFFFFFFFFFFFF100
004FFFFFFFFFFFFFFFF89FD43DFA9FFFFFFFFFFFFFFFF400
008FFFFFFFFFFFFFFFFF33DFFD33FFFFFFFFFFFFFFFFF800
00BFFFFFFFFFFFFFFFFFD007700DFFFFFFFFFFFFFFFFFB00
00DFFFFFFFFFFFFFFFFFF900009FFFFFFFFFFFFFFFFFFD00
00EFFFFFFFFFFFFFFFFFFF4004FFFFFFFFFFFFFFFFFFFE00
00FFFFFFFFFFFFFFFFFFFFE11EFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFBBFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
04FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40
CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB
049DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD940
00001469BCEFFFFFFFFFFFFFFFFFFFFFFFFFFECB96410000
000000000000134566778899999988765431000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_HARDHAT(_alias) ENTITY(rectangle,black,hardhat,_alias,DEV2 HARDHAT)
!define DEV2_HARDHAT(_alias, _label) ENTITY(rectangle,black,hardhat,_label, _alias,DEV2 HARDHAT)
!define DEV2_HARDHAT(_alias, _label, _shape) ENTITY(_shape,black,hardhat,_label, _alias,DEV2 HARDHAT)
!define DEV2_HARDHAT(_alias, _label, _shape, _color) ENTITY(_shape,_color,hardhat,_label, _alias,DEV2 HARDHAT)
skinparam folderBackgroundColor<<DEV2 HARDHAT>> White
@enduml